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AI Insights · Timothy · July 2022

Top 5 Boxing Games Performance on Unified Platform in Africa - Q2 2022

Discover the performance trends of the top 5 boxing game apps in Africa during Q2 2022, including download rates, revenue, and active users.

Top 5 Boxing Games Performance on Unified Platform in Africa - Q2 2022

In Q2 2022, the top 5 boxing games on a unified platform in Africa showed varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.

Gym Heros: Fighting Game saw a peak in weekly downloads at the beginning of the quarter, with 52K downloads in the week of May 2. However, downloads declined steadily towards the end of the quarter, finishing at approximately 26K in the last week of June. Active users followed a similar pattern, peaking at 175K in early May and then declining to around 100K by the end of June.

Wrestling Revolution 3D maintained a relatively stable download rate throughout the quarter, starting at 39K and ending at 31K weekly downloads. The app's active users fluctuated slightly but remained consistent overall, ranging from 58K at the start of the quarter to just over 50K by the end. Weekly revenue saw modest fluctuations, peaking at $80 in late March and stabilizing around $57 by the end of June.

Slap Kings experienced a decline in weekly downloads from a high of 37K in early May to around 24K by the end of June. Active users mirrored this trend, starting at 174K in late March, peaking at 201K in early May, and then declining to 150K by the end of June. Weekly revenue for Slap Kings peaked at $110 in mid-April and stabilized around $71 by the end of June.

Bad Girls Wrestling Game saw a peak in weekly downloads at the beginning of the quarter, with 26K downloads in the week of April 4. Downloads declined to around 13K by mid-June, before slightly rising to 18K at the end of the quarter. Active users followed a similar declining trend, peaking at 45K in mid-April and decreasing to 32K by the end of June.

Karate Fighter: Fighting Games experienced fluctuations in weekly downloads, peaking at 23K in the week of June 20 and ending the quarter at approximately 14K. Active users showed a similar trend, peaking at 98K in mid-April and ending at around 83K by the end of June. Revenue remained modest, peaking at $29 in the final week of June.

For more detailed insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022